The world used to be a prosperous magical society where the greatest king to the lowest peasant could use it. The world became a magic punk world where technology and magic developed side by side. But one day it all changed. All the ambient mana in the world disappeared. People had grown used to be able to pull in ambient mana to fuel their magic, the world itself depended on it. Society has all but collapsed as the cataclysm struck. But those who adapt, survive. Over the course of 100 years, it was discovered that while ambient mana was gone, mana still existed. It has been found in two forms, a liquid and crystalized. The world adapted to these new forms, however, deposits of either form are incredibly rare.
This story takes place on a once beautiful continent that has dried up and become a wasteland, filled with desert. With it, society changed and the world became lawless. Bandit kings rose and fell as rivals murdered and plotted their way to the top just to fall victim to the next. City states were established and conquered as wars erupted to control the finite resources that remained. However, one city survived, and by the year 2756, it was known as Haven. Haven was the lone city remaining on the continent, settled in a nook of the Last Sand Mountains. Rumored to be in control of four separate mana deposits, Haven managed to survive. The rest of the continent remains lawless however, as Haven deals with its own internal problems, and with this, a new profession was born: EtherRunners. EtherRunners are mercenaries that carry out various jobs in Haven and out in the wastes, from delivering raw mana to settling disputes between warlords.
Homebrew Rules Used in This Setting
This setting uses the following house systems:
Will you survive and thrive or will you be just another body laying in the forgotten sands?